Actos Games

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Development and Announcement Blog for Actos Games. Check here often to see our new developments and what's coming out soon from this amazing developer!

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Actos Games has a new title in development - APEXICON

Posted by Jonathan Meyer on June 19, 2013 at 8:55 PM Comments comments (0)

APEXICON. 


The pinnacle of all language. The book that contains all the words ever spoken, written, and thought of. 


Will you fight in this world of words, this lingo your sword and shield?


Here's a screenshot from the development process:



More details soon! Mr. Wave has been put on hiatus while this exciting new title is being worked on!

Check out the new power now in our new video!

Posted by Jonathan Meyer on December 20, 2012 at 12:15 AM Comments comments (0)



http://www.youtube.com/watch?v=eJAhKzdJmhU


Thanks for watching, and check back for new video demos of Mr. Wave! 

Coming soon...

Posted by Jonathan Meyer on December 14, 2012 at 10:55 AM Comments comments (0)

Coming soon... A new power!


Also, here's the title image I made just for Media websites: 




BIG day today, First Alpha Release!

Posted by Jonathan Meyer on December 11, 2012 at 8:25 PM Comments comments (0)

MR. WAVE ALPHA 0.9.4 RELEASE


http://db.tt/Bt3yAnBe - Click here to play!

 


 

  • Can move around and fall in pits, Mr. Wave has infinite lives currently
  • Can eat enemies and spit them back out
  • Enemy on the left respawns when you are on the right of the current layout
  • Clouds move, trees move when you move
  • Applejumpers changed from red to green to fit future power colors

 


 

Controls are on the page, but if you can't see them:

 

A = Left

D = Right

Shift = Suck in enemies / shoot cooked shot

Space = Jump

 

Enjoy! Leave feedback and let me know how I'm doing! Touch controls currently don't work as well as keyboard controls, but that is to be expected. I wanted to get this into your guys' hands as quick as possible!

Eating Enemies Dev Post

Posted by Jonathan Meyer on December 10, 2012 at 2:30 PM Comments comments (0)

So works begins today on moving around with enemies being "cooked" in Mr. Wave. I'm so much more experienced with Construct 2 now than I was when I started, so I can effectively cut down the time needed to make this work than the basic controls. It's just basic animation changes based on the "state" Mr. Wave is in (enemies inside him or not).


Yesterday I released on numerous sites the work I did late last night getting Mr. Wave to eat enemies. 


Youtube Link: http://www.youtube.com/watch?v=KDsUNvx2tsE



A new video to go with new trees!

Posted by Jonathan Meyer on December 9, 2012 at 12:45 AM Comments comments (0)

Also pretty self-explanatory. Shows off a lot of the additions to the game visually, and I speak about the concepts for the game going forward.


http://www.youtube.com/watch?v=yZdihIWTDbs

Trees! We have trees.

Posted by Jonathan Meyer on December 8, 2012 at 8:35 PM Comments comments (0)

That's all that needs to be said, really.



Platformers and Evolving Levels

Posted by Jonathan Meyer on December 8, 2012 at 11:25 AM Comments comments (0)

Just got in contact with my composer, and he'll be supplying some fresh beats for my game very soon. I'm thoroughly excited, to say the least, to actually have music over my gameplay!

 

One of the thoughts I think I'd share with you is one of the things any platformer should have especially in today's market:

 

Evolving Levels.

 

What does this mean? Well, in platformers, especially after they ship, they often are shipped with a specific level pattern and level types. In today's world, however, with DLC and updates, I think platformers can be expanded and improved upon well beyond the original shipdate. One of the features of my game will including these evolving levels.

 

Some time after the release of the first world, I'm going to continue updating it with more routes, paths, powers, and secrets, so each time the game updates, you'll find more hidden things emerge as you progress through the world. It changes, evolves. The game won't be the same as it was when it was released, but it'll be richer, more fully realized.

 

This creates sort of anticipation toward the game in general. You can tease updates to the game before they happen, or make stealth updates that your fanbase would love to explore and find out what's going on.

 

Today I'm working on fully hooking up the controls and the big push towards making powers actually working, then it's entirely level design from there.

Fixing some bugs with walking

Posted by Jonathan Meyer on December 7, 2012 at 2:15 PM Comments comments (0)

Today I finally finished the keyboard settings for eating enemies in Mr. Wave. Luckily, with Construct 2 all I have to do is copy/paste the effort I did into the touch settings (and later, controller settings!) to make it work with touchscreen devices.


I still want to make a better UI for non-touchscreen devices, but that will be later. For right now, all versions of the game will have touch interfaces for the moment.



Mr. Wave, ready to absorb enemy powers!

Rewriting and Writing Code in Construct 2

Posted by Jonathan Meyer on December 6, 2012 at 3:15 PM Comments comments (0)

Sometimes looking at the code can confuse you. 


Yesterday I took some time trying to write the code in Construct 2 to make it so that Mr. Wave could jump and move while sucking in enemies. It took a while, but I finally got the right side to co-operate with me. What I figured out how to fix it was the setting on a specific "mode" that would let the game keep track of when he was opening his door to suck in enemies instead of worrying about when what animation was being played. 


This allowed me to overwrite whatever was going on without having to worry about the game trying to fight itself to display what animation when.


A peek at the data code for Mr. Wave, developed in Construct 2 by Scirra


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